File "canvas-to-blob.js"

Full Path: /srv/www/www.cadoro.it/src/lib/blueimp-load-image/test/vendor/canvas-to-blob.js
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MIME-type: text/plain
Charset: utf-8

/*
 * JavaScript Canvas to Blob
 * https://github.com/blueimp/JavaScript-Canvas-to-Blob
 *
 * Copyright 2012, Sebastian Tschan
 * https://blueimp.net
 *
 * Licensed under the MIT license:
 * http://www.opensource.org/licenses/MIT
 *
 * Based on stackoverflow user Stoive's code snippet:
 * http://stackoverflow.com/q/4998908
 */

/*global window, atob, Blob, ArrayBuffer, Uint8Array, define, module */

;(function (window) {
  'use strict'

  var CanvasPrototype = window.HTMLCanvasElement &&
                          window.HTMLCanvasElement.prototype
  var hasBlobConstructor = window.Blob && (function () {
    try {
      return Boolean(new Blob())
    } catch (e) {
      return false
    }
  }())
  var hasArrayBufferViewSupport = hasBlobConstructor && window.Uint8Array &&
    (function () {
      try {
        return new Blob([new Uint8Array(100)]).size === 100
      } catch (e) {
        return false
      }
    }())
  var BlobBuilder = window.BlobBuilder || window.WebKitBlobBuilder ||
                      window.MozBlobBuilder || window.MSBlobBuilder
  var dataURIPattern = /^data:((.*?)(;charset=.*?)?)(;base64)?,/
  var dataURLtoBlob = (hasBlobConstructor || BlobBuilder) && window.atob &&
    window.ArrayBuffer && window.Uint8Array &&
    function (dataURI) {
      var matches,
        mediaType,
        isBase64,
        dataString,
        byteString,
        arrayBuffer,
        intArray,
        i,
        bb
      // Parse the dataURI components as per RFC 2397
      matches = dataURI.match(dataURIPattern)
      if (!matches) {
        throw new Error('invalid data URI')
      }
      // Default to text/plain;charset=US-ASCII
      mediaType = matches[2]
        ? matches[1]
        : 'text/plain' + (matches[3] || ';charset=US-ASCII')
      isBase64 = !!matches[4]
      dataString = dataURI.slice(matches[0].length)
      if (isBase64) {
        // Convert base64 to raw binary data held in a string:
        byteString = atob(dataString)
      } else {
        // Convert base64/URLEncoded data component to raw binary:
        byteString = decodeURIComponent(dataString)
      }
      // Write the bytes of the string to an ArrayBuffer:
      arrayBuffer = new ArrayBuffer(byteString.length)
      intArray = new Uint8Array(arrayBuffer)
      for (i = 0; i < byteString.length; i += 1) {
        intArray[i] = byteString.charCodeAt(i)
      }
      // Write the ArrayBuffer (or ArrayBufferView) to a blob:
      if (hasBlobConstructor) {
        return new Blob(
          [hasArrayBufferViewSupport ? intArray : arrayBuffer],
          {type: mediaType}
        )
      }
      bb = new BlobBuilder()
      bb.append(arrayBuffer)
      return bb.getBlob(mediaType)
    }
  if (window.HTMLCanvasElement && !CanvasPrototype.toBlob) {
    if (CanvasPrototype.mozGetAsFile) {
      CanvasPrototype.toBlob = function (callback, type, quality) {
        if (quality && CanvasPrototype.toDataURL && dataURLtoBlob) {
          callback(dataURLtoBlob(this.toDataURL(type, quality)))
        } else {
          callback(this.mozGetAsFile('blob', type))
        }
      }
    } else if (CanvasPrototype.toDataURL && dataURLtoBlob) {
      CanvasPrototype.toBlob = function (callback, type, quality) {
        callback(dataURLtoBlob(this.toDataURL(type, quality)))
      }
    }
  }
  if (typeof define === 'function' && define.amd) {
    define(function () {
      return dataURLtoBlob
    })
  } else if (typeof module === 'object' && module.exports) {
    module.exports = dataURLtoBlob
  } else {
    window.dataURLtoBlob = dataURLtoBlob
  }
}(window))